Early career
Game development
I started in level design, environment art and technical art. I worked at Kaxan Games and Slang Studio, and contributed to a Nintendo Wii title. My work combined design, art production and development tools.
About me / Fabián Hernández
I’m Fabián Hernández, founder and CEO of WASD Studio, based in Mexico City. My experience spans games, training simulators and AI product development.
Early career
I started in level design, environment art and technical art. I worked at Kaxan Games and Slang Studio, and contributed to a Nintendo Wii title. My work combined design, art production and development tools.
Since 2010
WASD began in 2010 and was formally established in 2013. We develop virtual reality training. Our team delivered projects to more than 50 organizations, including Coca-Cola FEMSA, Alsea and Teleperformance, and received the 2015 Unity Award for Best Non-Game.
Unity Awards 2015: WASD Studio’s awardSince 2024
Since 2024, my work has also focused on applied AI: TimbraBot, automation and agent infrastructure. I remain hands-on in product, architecture and code while leading WASD.
How I work
I work on defining the problem, designing the product and implementing it. On WASD projects, I also lead the team and manage the client relationship.
Contact
Contact me to develop a project with WASD Studio, discuss a career opportunity or invite me to speak.
Contact